Sunday, February 8, 2015

My Artwork, My Animations

If anyone have feedback or comments about my artwork feel to leave a comment.
  Make sure to identify the particular work you are addressing.

6 comments:

  1. Testing, Testing, one two three!

    ReplyDelete
  2. Okay. I was confused about the whole layout of the blog. Why aren’t the pictures in separate blog posts? Are they all in the footer? Why are they all in the footer of the website???? I see the stills of the videos, but I have no indication of what to click at all! Making blog posts would be easier on you and easier on the viewer. Jeez, this is making my head spin as I have no clue how to exactly inform what post. I mean, I could just put it on this post, but then you would have to go and then figure out what post goes where! There are 13 other students that are going to comment on your stuff. 13 students commenting on three different assignments, that’s 39 comments if they did it separately! It becomes a huge jumbled mess for you, the artist and the owner of this blog. Plus it puts less of a hassle for you to make a new blog post! I’m not completely sure how you’re even running this website!

    If you need help, don’t be afraid to ask your classmates/teachers!

    ReplyDelete
  3. Impact animation: Has a lot of story telling going on. The animation of the water looks pretty good. The explosion looks well done, but it could have been more interesting to see a piece of the ship go towards the viewers.

    The weight animation: Funny animation going on. Although, when the rock falls on him, it needs to happen a lot faster. The object feels more light due to how slowly it descends on him.

    Character designs: Very neat designs! I see a lot of geometric patterns and organic patterns. The final designs have a lot of characteristic in themselves.

    ReplyDelete
  4. Character Design:
    I like how you started to branch out with your silhouettes to have personality. You start to add dynamic to them as well as different body proportions, which is fantastic! But I guess I’m having an issue on seeing Futurism in the silhouettes. The art movement really honed in on the movement of objects and people, which is very difficult to capture in a character (way to go to challenge yourself this route).

    But once you drew the characters, you go with cyan, magenta, and yellow scheme. When I look at futurism, it has a muted color scheme revolving around black, white, treys, and primary colors (red, yellow, and blue). There is a huge contrast in its color scheme.

    I’m not a huge fan of every character having the same type of mustache. The background distracts me from the character designs themselves. I really enjoy that you started using different skin tones for your characters and was excited when I saw the middle figure because I thought he had one eye. They definitely have personality, but the anatomy on the characters is weird (more so than a “it’s a cartoon character” sort of way).

    Weight:
    In the beginning of the animation, I’m instantly hit with how flat it is. There’s no dimension given. The man’s position is also very awkward. I feel like he would be closer to the ground. If he was trying to bring up the object, his hands would bend around the object, and his body position actually looks like he’s sitting in a chair. The character goes off model. I see what you’re trying to do with gaining muscles, but not exactly how. I would keep in mind about the space that the boulder occupies and the space the man occupies. They would not overlap with each other like they do in 0:07. (I can sense the initial struggle, but not the secondary struggle when he’s lifting it over his head). Nice plot twist with the foot kicking the rock at the end.

    Impact:
    The water movement is nice. I can believe that it’s water. But when the ship finally gets out of the water and flies in the air, I feel like there needs to be more speed. I want to see this ship break atmosphere. (Also, why is the ship waddling between an aerial and 3/4th view constantly as it’s flying? I would love to see it spin like it’s drilling a hole in the sky!) And the amount of time that you show it flying in the sky is too short. I want to feel that ship’s speed. And I’m confused as to why it just stops. I’m missing context in film. It’s like you have a greater story that only you’re in on.

    ReplyDelete
  5. Impact:
    I think the story being told is interesting. The animation on the water is well done and the motion of the ship as it's going up it also really nice. I think the thing you need to focus on right now is in the craftsmanship. Try cleaning up your lines etc.Also I notice you add color to this when it was suppose to be black and white, I would focus refining what you have first and then going in with the finishing details such color. I would also suggest looking up some ref for anatomy because the proportion of your character look a little off.

    Weight;
    I thought the story being told in the animation is very funny. I like foot at the end of your animation. The rock seems a little flat and again i think you should work on your craftsmanship: cleaning up lines, making sure everything on model etc.

    Character Design:
    I think the overall shape of your characters are very interesting. The color are really bright. But I'm not really sure how these relate to your researched style?

    ReplyDelete
  6. Impact:
    The storytelling in your animation is good but i think you could work on your craftsmanship throughout the piece such as your line quality over all seems to move to much. Although you did do a great job on your movement of the water in the beginning of the animation.
    Weight:
    In this animation i feel i need more struggle through out because it doesn't feel like your character and the rock really connect. Although in your second version i think the view of your character has improve but try to work on your character's line quality.
    Character Design:
    I like the pop of color in your character design although i wish i could see your research on the blog with your silhouettes.

    ReplyDelete